Hey, my name is Stix and welcome back to The Worst Gacha Ever. A series where I discuss a Gacha – and tell you guys what I thought, in explicit detail, as we attempt to find the Worst Gacha Ever.
At present, Daiblos Core – not to be mistaken with Diablos Core – I’ve seen a lot of people making this mistake, is available in Chinese only, there is no English version, or English translation. Which means if you want to play the game, you’re going to need to either understand Chinese, or use a real-time translator.
No Global release has been confirmed – yet. Which isn’t to say there is none coming, just that China is particularly slow when it comes to Global, they tend to give us their sloppy seconds.
Thankfully, while the game is in Chinese, all menu options have an English translation accompanying them, leading me to speculate an English version is coming.
Towards the right, you’ll find various options, one being “Prepare for Mission.” This leads you to the game modes available, including PvP towards the left, even though it says “Simulated military exercises.”
“Activity Exploration,” towards the top, featuring the Daiblos Illusion – a fun free-exploration mode, and Arachnids in the Twilight, which is the current event.
Towards the right, you’ll find “Daily Exploration,” which allows you to farm resources – XP items, money, upgrade chips, skill tickets.
And finally, towards the bottom you’ll find the main story, which is broken into several chapters, and dozens of different missions. Let’s begin there.
The story begins like all good tales do. You’re laying there, eyes closed, minding your own business, relaxing, listening to Tzuyu’s new single “Run Away” which was incredible by the way, damn. She absolutely killed it with that song. When suddenly – out of nowhere, a giant alien asteroid comes flying down and blows up several miles in every direction.
Wondering what the commotion was about, you open your eyes to this silver haired lady holding her hand out, trying to help you up. But as a strong independent man who don’t need no wamen to help him, I stood up on my own.
I was introduced to Kalstit – I mean Katya, not the Katya I’m used to, also totally not Kalstit, who taught me all about the aliens that are now invading our world. I was looking very respectfully as she explained the importance of what was transpiring. I then met Prometheus, who I – wait, why am I in a perpetual state of lying down? Has anyone else noticed that? Am I allergic to standing?
We were tasked with recruiting an elite team of -super-booba mecha girls to save mankind, and bring the enemy force to their knees. Instead of bringing the mecha girls to theirs. Which we’ve all seen more than enough.. adult anime to know that happens all too often, and were thrown right into chapter 0, which acts like a prelude.
You begin by selecting 5 characters you own, with 1 support character from another player, and then have your task force beat the enemies off. Up. Beat them up. They pound them harder than a McDonalds worker pounds his meat.. into a thick juicy beef patty.
The game is turn-based. You select from a number of different abilities down the bottom right, and then choose your target – or targets, as some abilities are AoEs. Abilities vary in power and utility, with each character possessing a unique ultimate ability that can have a drastic effect on the course of the encounter.
Enemies then take their turn, and this kind of goes back and forth. I want to say the combat is deep and thought provoking, but this is the bulk of the combat. On the surface, it’s very easy. Not at all complicated. And that’s how it remains.
There wasn’t a single point where I felt overwhelmed by battles, the story, or features, which was a little surprising given the language barrier.
Each chapter has several mini-chapters, and every mini-chapter has a number of missions, all consisting of battles, and all battles lasting 2 waves. You have the “filler” wave, which is typically a few normal enemies. Then you have the “real” wave, which is the same thing, but a slightly more powerful enemy.
Disregarding Chapter 0, Chapter 1 took me over 5 hours to clear, with several dozen Missions to overcome. Which is where I first began to notice something – the combat – and the missions, were kinda boring me.
Enemies, environments. Everything was reused. So much of the game felt the same. There was little to no variety. Enemies used the same abilities, my characters would use the same abilities. And don’t get me wrong – I understand the importance of having chapter-specific enemies, I think it’s a great idea.
However, when you spend 5 hours in the same zone, fighting the same 4 enemies, you begin to grow a little weary of them. This is further compounded by the significant number of missions you’re going to be required to finish, in repetition.

Thankfully there are a multitude of content types that comprise a game: Story, combat, side-activities, mini-games.
Daiblos Core’s story segments last maybe 20 seconds each. There’s very little conveyed – and typically I’m a proponent of condensed, concise stories. However there’s a stark contrast between what is a good story, told in a few words, and a few words said, in an attempt to make something of a story.
At first glance you might think the language barrier is an issue, on the contrary, it just made it take a few seconds longer to use the translate app on my phone. The story in this game is almost non-existent.
It’s a small add-on to what is otherwise disguised as an idle game. Because – oh and I guess I forgot to note this earlier, while you can manually control what abilities your heroes use, you can also completely auto all of it. Not only is the story skip-worthy, but the combat requires 0 physical interaction from you as a player.
Which isn’t bad – auto-combat in a lot of instances works great. But it’s just another instance where something of worth could’ve been implemented, in terms of depth or complexity, but opted to cheap-out and this is the result.
Back at the Daily Exploration – since we’re done with the main focus of the game now, you’ll find several modes to grind for resources. Like always, these cost stamina, otherwise you could run them infinitely. Which would make no sense.
While you can auto-clear these in a type of Sweep, you have 6 chances per day to increase the bonuses you acquire for completion, which is a great incentive to consume stamina here as opposed to elsewhere.
There are increasing difficulties as you continue to level your account, that likely reward you more powerful forms of resource.
A gear system is semi-present. You don’t farm gear in the traditional sense, in so that there is something akin to a chest piece, leg piece, or weapon. Rather, you farm a type of Chip, that you equip, functioning similarly to Relics, Artifacts or Echoes in WuWa, Star Rail and Genshin.
You equip parts of a set, increasing the power of the gear. You can also upgrade them, further increasing their power. Much like resource farming, this costs stamina to do, but is sweepable, requiring no effort at all to accumulate.
PvP is straightforward. It’s not really PvP. Rather, you create a team, another player creates a team, and you vs his AI controlled team with your AI controlled team. “Player vs Player” is doable with neither player present, which is another gripe I have with this, and a lot of Gacha games overall. But this is something that will never be fixed.
PvP is rarely ever a focus, and more of an additive to provide gamers a means of asserting dominance over competitors with your crazy rankings. Likely a direct result of you whaling because PvP is never balanced- but we’re not gonna talk about that.
The Daiblos Illusion is one of the more interesting features present in-game. You manually control your characters, and move them around a grid-based battlefield filled with enemies of varying difficulty, as you make your way towards clearing each map.
It’s actually kinda fun, which is proof Diablos Core can be a fun game, but the fun doesn’t last, as the maps are cleared relatively quickly.
Your goal is merely to make it to the exit while eliminating enemies that are coming for you like you have a 75% off discount slapped on your back.
The events are more of the same – poorly told stories, repetitious battles, however like all Gacha games it is imperative you engage in the content to attain all of the currency and rewards it’ll provide.
Missing out on events makes me produce deep, manly tears – I’m sure you can relate. So many missed chances at the hot waifu’s, man. Speaking of, let’s talk about the characters.

There is quite the diverse cast of characters present – all females, and each one of them comes in different shapes and sizes.
Like her. And her. And her. All of which are equally as impressive as one another, and equally as desirable. From a tactical standpoint I mean. Because that’s what we’re using them for. To send into battle. Don’t make this weird.
And there’s me – aren’t I beautiful? Yes, I’m a female. After seeing the male option, I thought it was time to live out my fantasy of being a cute girl. So I took off my pants…. wait who are we kidding, I never wear pants. And I put on a skirt. ’cause hell yeah, once again, I’m a goddamn independent man and I can do what I want. Well.. I’m now a grown ass independent woman.
As you can tell by my entrancing effeminate voice.
From the character screen you’ll notice there are a variety of different features.
You can level your character, making them more powerful. Equip different pieces of gear, upgrade skills, check character infatuation levels.
They each have both 2D and live 2D models, including the option for outfits. And the outfits.. oh my god, they are where this game truly shines. Like look at this. And this. These are absolutely phenomenal. Arguably the most cultured costumes you’ll find in a Gacha game, by far.
Wait what are those.. pixels obscuring the characters? Let me.. let me try and get those off. Did it work? No? What the? Oh well, sorry. Guess you’ll just have to take my word for it.
Towards the left of the screen you’ll notice the feature “weiner measure,” this is to see the impact the costumes had on you. And of course to reward you for achieving… things.
Further down you’ll see “Tactics,” which is somewhere to spend a kind of stat or skill point you accumulate over the course of playing the game, providing you a plethora of different passive options that provide beneficial effects for your characters.
There’s an “Archive” feature, that allows you to relive content you got to experience in the past. Stories. All 18 seconds of them.
The Cash Shop is about what you’d expect. Except they provide both the option for premium outfits – like all of these. And my god.. my freakin’ god.. You can also purchase full live 2D backgrounds. Like this one. Or this one.
Oh wait, it looks like the image is being obscured again…. well that sucks for you guys. I’m enjoying what I see.
Speaking of the shop, the Gacha isn’t bad. I obtained several max rarity units over the course of my playthrough.
You have a 2% chance of obtaining a 6* unit, with a 50/50 chance of obtaining the limited banner character once you hit pity. 5* characters have an 8% chance. Pity is 50 pulls, meaning you obtain a max rarity unit upon hitting 50 total pulls, which is a very low number, and makes this much more free to play friendly than a lot of other Gacha games out there.
I think Daiblos Core can be a lotta fun. It just needs a lot more in terms of enemy variety, and a more fleshed out story. The lack of voice acting also confused me – I don’t think I’ve seen a Gacha game release without voice acting in years.

Now let’s break down my rating.
Combat – 4/10. It’s turn-based, but there’s very little in terms of complexity or depth.
Story – 1/10. Because I didn’t really find one.
World – 3/10. There is no world to explore, but you do get to manually control your character in the Daiblos Illusion which was admittedly kinda fun.
Graphics – 5/10. The characters looked decent, not great, but better than some releases in the last year. Abilities looked good, skins looked incredible. I know the chibi combat graphics will be disliked by some players.
Sound – 3/10. There wasn’t a single song – or any music that stood out. At all.
Overall – I’d give this 16 super-booba mecha girls out of 50 average-booba mecha girls – or 3 out of 10. Honestly not a horrible game, but also not even remotely close to being a good game.