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		<title>Daiblos Core Review</title>
		<link>https://mygachahub.com/daiblos-core-review/</link>
		
		<dc:creator><![CDATA[Flaccid Stix]]></dc:creator>
		<pubDate>Mon, 07 Oct 2024 12:59:13 +0000</pubDate>
				<category><![CDATA[Daiblos Core]]></category>
		<category><![CDATA[Worst Gacha Ever?]]></category>
		<guid isPermaLink="false">https://mygachahub.com/?p=1321</guid>

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<p>Hey, my name is Stix and welcome back to The Worst Gacha Ever. A series where I discuss a Gacha &#8211; and tell you guys what I thought, in explicit detail, as we attempt to find the Worst Gacha Ever.</p>
<p>At present, Daiblos Core &#8211; not to be mistaken with Diablos Core &#8211; I&#8217;ve seen a lot of people making this mistake, is available in Chinese only, there is no English version, or English translation. Which means if you want to play the game, you&#8217;re going to need to either understand Chinese, or use a real-time translator.<br />No Global release has been confirmed &#8211; yet. Which isn&#8217;t to say there is none coming, just that China is particularly slow when it comes to Global, they tend to give us their sloppy seconds. <br />Thankfully, while the game is in Chinese, all menu options have an English translation accompanying them, leading me to speculate an English version is coming.</p>
<p>Towards the right, you&#8217;ll find various options, one being &#8220;Prepare for Mission.&#8221; This leads you to the game modes available, including PvP towards the left, even though it says &#8220;Simulated military exercises.&#8221;<br />&#8220;Activity Exploration,&#8221; towards the top, featuring the Daiblos Illusion &#8211; a fun free-exploration mode, and Arachnids in the Twilight, which is the current event.<br />Towards the right, you&#8217;ll find &#8220;Daily Exploration,&#8221; which allows you to farm resources &#8211; XP items, money, upgrade chips, skill tickets.<br />And finally, towards the bottom you&#8217;ll find the main story, which is broken into several chapters, and dozens of different missions. Let&#8217;s begin there.</p>
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<p>The story begins like all good tales do. You&#8217;re laying there, eyes closed, minding your own business, relaxing, listening to Tzuyu&#8217;s new single &#8220;Run Away&#8221; which was incredible by the way, damn. She absolutely killed it with that song. When suddenly &#8211; out of nowhere, a giant alien asteroid comes flying down and blows up several miles in every direction.<br />Wondering what the commotion was about, you open your eyes to this silver haired lady holding her hand out, trying to help you up. But as a strong independent man who don&#8217;t need no wamen to help him, I stood up on my own. <br />I was introduced to Kalstit &#8211; I mean Katya, not the Katya I&#8217;m used to, also totally not Kalstit, who taught me all about the aliens that are now invading our world. I was looking very respectfully as she explained the importance of what was transpiring. I then met Prometheus, who I &#8211; wait, why am I in a perpetual state of lying down? Has anyone else noticed that? Am I allergic to standing?<br />We were tasked with recruiting an elite team of -super-booba mecha girls to save mankind, and bring the enemy force to their knees. Instead of bringing the mecha girls to theirs. Which we&#8217;ve all seen more than enough.. adult anime to know that happens all too often, and were thrown right into chapter 0, which acts like a prelude.<br />You begin by selecting 5 characters you own, with 1 support character from another player, and then have your task force beat the enemies off. Up. Beat them up. They pound them harder than a McDonalds worker pounds his meat.. into a thick juicy beef patty. <br />The game is turn-based. You select from a number of different abilities down the bottom right, and then choose your target &#8211; or targets, as some abilities are AoEs. Abilities vary in power and utility, with each character possessing a unique ultimate ability that can have a drastic effect on the course of the encounter.<br />Enemies then take their turn, and this kind of goes back and forth. I want to say the combat is deep and thought provoking, but this is the bulk of the combat. On the surface, it&#8217;s very easy. Not at all complicated. And that&#8217;s how it remains. <br />There wasn&#8217;t a single point where I felt overwhelmed by battles, the story, or features, which was a little surprising given the language barrier.<br />Each chapter has several mini-chapters, and every mini-chapter has a number of missions, all consisting of battles, and all battles lasting 2 waves. You have the &#8220;filler&#8221; wave, which is typically a few normal enemies. Then you have the &#8220;real&#8221; wave, which is the same thing, but a slightly more powerful enemy.<br />Disregarding Chapter 0, Chapter 1 took me over 5 hours to clear, with several dozen Missions to overcome. Which is where I first began to notice something &#8211; the combat &#8211; and the missions, were kinda boring me.</p>
<p>Enemies, environments. Everything was reused. So much of the game felt the same. There was little to no variety. Enemies used the same abilities, my characters would use the same abilities. And don&#8217;t get me wrong &#8211; I understand the importance of having chapter-specific enemies, I think it&#8217;s a great idea.<br />However, when you spend 5 hours in the same zone, fighting the same 4 enemies, you begin to grow a little weary of them. This is further compounded by the significant number of missions you&#8217;re going to be required to finish, in repetition. </p>
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<p>Thankfully there are a multitude of content types that comprise a game: Story, combat, side-activities, mini-games.<br />Daiblos Core&#8217;s story segments last maybe 20 seconds each. There&#8217;s very little conveyed &#8211; and typically I&#8217;m a proponent of condensed, concise stories. However there&#8217;s a stark contrast between what is a good story, told in a few words, and a few words said, in an attempt to make something of a story. <br />At first glance you might think the language barrier is an issue, on the contrary, it just made it take a few seconds longer to use the translate app on my phone. The story in this game is almost non-existent. <br />It&#8217;s a small add-on to what is otherwise disguised as an idle game. Because &#8211; oh and I guess I forgot to note this earlier, while you can manually control what abilities your heroes use, you can also completely auto all of it. Not only is the story skip-worthy, but the combat requires 0 physical interaction from you as a player.<br />Which isn&#8217;t bad &#8211; auto-combat in a lot of instances works great. But it&#8217;s just another instance where something of worth could&#8217;ve been implemented, in terms of depth or complexity, but opted to cheap-out and this is the result.</p>
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<p>Back at the Daily Exploration &#8211; since we&#8217;re done with the main focus of the game now, you&#8217;ll find several modes to grind for resources. Like always, these cost stamina, otherwise you could run them infinitely. Which would make no sense. <br />While you can auto-clear these in a type of Sweep, you have 6 chances per day to increase the bonuses you acquire for completion, which is a great incentive to consume stamina here as opposed to elsewhere. <br />There are increasing difficulties as you continue to level your account, that likely reward you more powerful forms of resource.</p>
<p>A gear system is semi-present. You don&#8217;t farm gear in the traditional sense, in so that there is something akin to a chest piece, leg piece, or weapon. Rather, you farm a type of Chip, that you equip, functioning similarly to Relics, Artifacts or Echoes in WuWa, Star Rail and Genshin. <br />You equip parts of a set, increasing the power of the gear. You can also upgrade them, further increasing their power. Much like resource farming, this costs stamina to do, but is sweepable, requiring no effort at all to accumulate.</p>
<p>PvP is straightforward. It&#8217;s not really PvP. Rather, you create a team, another player creates a team, and you vs his AI controlled team with your AI controlled team. &#8220;Player vs Player&#8221; is doable with neither player present, which is another gripe I have with this, and a lot of Gacha games overall. But this is something that will never be fixed.<br />PvP is rarely ever a focus, and more of an additive to provide gamers a means of asserting dominance over competitors with your crazy rankings. Likely a direct result of you whaling because PvP is never balanced- but we&#8217;re not gonna talk about that.</p>
<p>The Daiblos Illusion is one of the more interesting features present in-game. You manually control your characters, and move them around a grid-based battlefield filled with enemies of varying difficulty, as you make your way towards clearing each map.<br />It&#8217;s actually kinda fun, which is proof Diablos Core can be a fun game, but the fun doesn&#8217;t last, as the maps are cleared relatively quickly.<br />Your goal is merely to make it to the exit while eliminating enemies that are coming for you like you have a 75% off discount slapped on your back.</p>
<p>The events are more of the same &#8211; poorly told stories, repetitious battles, however like all Gacha games it is imperative you engage in the content to attain all of the currency and rewards it&#8217;ll provide.<br />Missing out on events makes me produce deep, manly tears &#8211; I&#8217;m sure you can relate. So many missed chances at the hot waifu&#8217;s, man. Speaking of, let&#8217;s talk about the characters.</p>
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<p>There is quite the diverse cast of characters present &#8211; all females, and each one of them comes in different shapes and sizes. <br />Like her. And her. And her. All of which are equally as impressive as one another, and equally as desirable. From a tactical standpoint I mean. Because that&#8217;s what we&#8217;re using them for. To send into battle. Don&#8217;t make this weird.<br />And there&#8217;s me &#8211; aren&#8217;t I beautiful? Yes, I&#8217;m a female. After seeing the male option, I thought it was time to live out my fantasy of being a cute girl. So I took off my pants&#8230;. wait who are we kidding, I never wear pants. And I put on a skirt. &#8217;cause hell yeah, once again, I&#8217;m a goddamn independent man and I can do what I want. Well.. I&#8217;m now a grown ass independent woman.<br />As you can tell by my entrancing effeminate voice.<br />From the character screen you&#8217;ll notice there are a variety of different features.<br />You can level your character, making them more powerful. Equip different pieces of gear, upgrade skills, check character infatuation levels.<br />They each have both 2D and live 2D models, including the option for outfits. And the outfits.. oh my god, they are where this game truly shines. Like look at this. And this. These are absolutely phenomenal. Arguably the most cultured costumes you&#8217;ll find in a Gacha game, by far.<br />Wait what are those.. pixels obscuring the characters? Let me.. let me try and get those off. Did it work? No? What the? Oh well, sorry. Guess you&#8217;ll just have to take my word for it.</p>
<p>Towards the left of the screen you&#8217;ll notice the feature &#8220;weiner measure,&#8221; this is to see the impact the costumes had on you. And of course to reward you for achieving&#8230; things.</p>
<p>Further down you&#8217;ll see &#8220;Tactics,&#8221; which is somewhere to spend a kind of stat or skill point you accumulate over the course of playing the game, providing you a plethora of different passive options that provide beneficial effects for your characters.</p>
<p>There&#8217;s an &#8220;Archive&#8221; feature, that allows you to relive content you got to experience in the past. Stories. All 18 seconds of them.</p>
<p>The Cash Shop is about what you&#8217;d expect. Except they provide both the option for premium outfits &#8211; like all of these. And my god.. my freakin&#8217; god.. You can also purchase full live 2D backgrounds. Like this one. Or this one. <br />Oh wait, it looks like the image is being obscured again&#8230;. well that sucks for you guys. I&#8217;m enjoying what I see.</p>
<p>Speaking of the shop, the Gacha isn&#8217;t bad. I obtained several max rarity units over the course of my playthrough. <br />You have a 2% chance of obtaining a 6* unit, with a 50/50 chance of obtaining the limited banner character once you hit pity. 5* characters have an 8% chance. Pity is 50 pulls, meaning you obtain a max rarity unit upon hitting 50 total pulls, which is a very low number, and makes this much more free to play friendly than a lot of other Gacha games out there.</p>
<p>I think Daiblos Core can be a lotta fun. It just needs a lot more in terms of enemy variety, and a more fleshed out story. The lack of voice acting also confused me &#8211; I don&#8217;t think I&#8217;ve seen a Gacha game release without voice acting in years.</p>
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<p>Now let&#8217;s break down my rating.<br /><strong>Combat</strong> &#8211; 4/10. It&#8217;s turn-based, but there&#8217;s very little in terms of complexity or depth.<br /><strong>Story</strong> &#8211; 1/10. Because I didn&#8217;t really find one.<br /><strong>World</strong> &#8211; 3/10. There is no world to explore, but you do get to manually control your character in the Daiblos Illusion which was admittedly kinda fun. <br /><strong>Graphics</strong> &#8211; 5/10. The characters looked decent, not great, but better than some releases in the last year. Abilities looked good, skins looked incredible. I know the chibi combat graphics will be disliked by some players.<br /><strong>Sound</strong> &#8211; 3/10. There wasn&#8217;t a single song &#8211; or any music that stood out. At all.<br /><strong>Overall</strong> &#8211; I&#8217;d give this 16 super-booba mecha girls out of 50 average-booba mecha girls &#8211; or 3 out of 10. Honestly not a horrible game, but also not even remotely close to being a good game.</p>
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		<title>Cat Fantasy Review</title>
		<link>https://mygachahub.com/cat-fantasy-review/</link>
		
		<dc:creator><![CDATA[Flaccid Stix]]></dc:creator>
		<pubDate>Wed, 25 Sep 2024 19:10:52 +0000</pubDate>
				<category><![CDATA[Cat Fantasy]]></category>
		<category><![CDATA[Worst Gacha Ever?]]></category>
		<guid isPermaLink="false">https://mygachahub.com/?p=1296</guid>

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<p>Cat Fantasy is a pretty average Gacha game. It provides a plethora of things to do, taking up exponentially more time than any other Gacha game I play currently.<br />You, the player, are thrust into a role of authority, tasked with amassing an armada of cute neko guys and girls, who would often rather spend time sipping milk at the local cafe or chilling in the dorm as opposed to saving mankind. And why would they want to? Have you seen the state of the world?<br />Nevertheless, that doesn&#8217;t stop you from forcefully enlisting them, thrusting them into combat and commanding them like you would a Pokemon. And some of them could even pass as one, honestly.</p>
<p>Hey, my name is Stix and welcome back to The Worst Gacha Ever. A series where I discuss a Gacha &#8211; and tell you guys what I thought, in explicit detail, as we attempt to find the Worst Gacha Ever.</p>
<p>Now let&#8217;s talk Cat Fantasy.</p>
<p>Cat Fantasy is an interesting title, in so that it possesses idle mechanics &#8211; with regards to the mass quantities of resources you accumulate while not actively playing, and a fully manual turn-based game. At least manual for certain scenarios.<br />You have your home screen &#8211; where the bulk of the game takes place. You get to stare at your characters &#8211; respectfully of course.<br />You access the story, resource grinding, cafe, clan and pretty much every feature seamlessly.</p>
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<p>The story consists of dozens of Chapters, with each Chapter possessing several combat and non-combat missions. Surprisingly &#8211; and I was taken a little aback by this, you tend to spend more time doing non-combat activities than you do engaging in combat.<br />There are a few filler battles &#8211; where you can use auto-combat to easily power through what is essentially monster-fodder. Then you get to the main battle &#8211; a boss fight, with a little story, and no auto-feature, requiring you actively put your knowledge to use.<br />Unless you&#8217;ve been skipping everything and have absolutely no idea what you&#8217;re doing. In which case, just overlevel content and you&#8217;ll be fine. If you&#8217;re like me &#8211; too mechanically challenged to comprehend what is necessary, just brute force it. Easy. Well, most the time. I&#8217;ve heard it gets progressively more difficult as time goes on.<br />The story isn&#8217;t anything special. Granted I only watched some of it. I skipped the rest, partly because I felt like it was far too convoluted for my liking. I want a cohesive story to be told without the need for unnecessary fluff. This is unfortunately a rarity in Gacha games &#8211; something the majority of titles just cannot escape.<br />There&#8217;s a Challenge Mode that unlocks&#8230; after clearing Chapter 17. Yeah, let that sink in for a moment. 17 whole chapters. And in 6 days, I managed to clear up through 8, playing about 1 to 2 hours per day and 3 hours per stream.<br />One thing that will become immediately apparent while playing the game is that it does not value or reward your time. On the contrary, you are overwhelmed by so many different features that often you&#8217;ll take several more times than is necessary to merely complete dailies.<br />I can clear my Blue Archive or Arknights dailies in 5 minutes. Cat Fantasy? 15, Maybe 20. To continue with the story, you&#8217;re tasked with completing menial tasks that you might not want to even focus on &#8211; like cooking.<br />I hated this feature. I didn&#8217;t want to cook. I didn&#8217;t want to fish. Yet I am forced to participate in both activities, level various different dishes, farm materials &#8211; meat, fish. All of this takes time, all of this takes stamina. Which detract from the gameplay overall. <br />I think these would work as a side-activity, with the option of engaging in it if you like. But making it a requirement, barring further progression behind it is just bad design.<br />Unfortunately, most of the time I felt like I was merely clicking through menus, letting the game farm for me just so I could continue the story missions for a few minutes before being forced back into side-activities for another 20. <br />You should never be bored when playing the bulk of a game.</p>
<p>I&#8217;m all for having the option of numerous types of content, but when you&#8217;re forced into engaging in it repeatedly.. especially when you dislike it, that dislike begins to spread to the game overall. And it&#8217;s many little things like that that made me log in less and less over the week I played it.</p>
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<p>Let&#8217;s take Catto City as an example.<br />You&#8217;ll see the Ivorus Expanse to the left &#8211; this is a self-contained game mode that allows you to freely navigate and explore a small zone, collecting resources and solving puzzles. Honestly a fun little activity on the side.<br />Then there&#8217;s the SimuBattle Center, which functions more or less like an endless tower &#8211; where every level gets progressively more difficult and you&#8217;re rewarded for every level you pass.<br />Nightmare&#8217;s Call is locked behind Chapter 11.<br />There are several different regions &#8211; I&#8217;ve unlocked Southport and Quince. <br />Each district has their own purpose &#8211; Southport let&#8217;s you fish, farm gear, and upgrade materials for higher-tier characters. <br />Quince allows you to farm elemental upgrade chips, general materials, XP items to level your characters.<br />Both districts have different types of foods you can farm, which ties into cooking, something I wish didn&#8217;t exist in-game.<br />The Air Express is yet another feature, which has you fulfill a set number of orders &#8211; related to cooking. <br />There&#8217;s the Master Duel, locked behind Chapter 8, Arena, locked behind Chapter 10, World Bosses, locked behind Chapter 11, and Phantom Clash, locked behind Chapter 15.<br />It&#8217;s great there are so many options to select from when it comes to how you want to play the game, but again, it&#8217;s absolutely overwhelming and finding the time to do all of this takes away from other games or things you might want to do.<br />And that&#8217;s just Catto City.</p>
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<p>Let&#8217;s make our way over to the Cafe.<br />You&#8217;ll notice a lot of options &#8211; Treasure, allowing you to deploy little cats you obtain that accumulate resources slowly over time. Essentially an idle resource gathering feature. These cats also come in various rarities.<br />Billing Report, which is yet another resource you accumulate slowly over time &#8211; by selling the various different dishes you cook. <br />You have individual Managers, who provide a variety of different benefits that you assign. They also need an exorbitant amount of rest &#8211; these numbers really do need to be altered.<br />Your Cafe has its own level, and increasing levels allows for additional managers and items to be sold.<br />Settings, which is where you select a Drink, Main Dish, and Desserts to be sold. These earn you resources the longer time passes.<br />You can openly customize your Cafe with a variety of different aesthetic options. Kind of like you would a Dorm room in other Gacha&#8217;s. <br />There&#8217;s a Lounge, where you send your neko girls to rest, allowing you to restore their stamina, and re-deploy them.<br />And then you can freely walk around the Cafe, interacting with some of the customers, fulfilling requests. <br />These are all things you need to micromanage each day, coupled with all of the resource farming you&#8217;ll be doing in Catto City.</p>
<p>There is a functional clan system present, allowing you to essentially walk around and share a public space with other neko commanders. I&#8217;d wager a guess this is where the bulk of the roleplay in RPG is going to come into play.<br />I&#8217;m not gonna say I&#8217;ve seen some weird stuff goin on but I may have seen some weird stuff goin on.</p>
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<p>Your Neko girls can be upgraded in a variety of different ways. I managed to ascend a few of them to UR, but typically you level them, increasing their power. This is via the XP items you grind in the City.<br />You Ascend them, increasing their overall power using materials you grind in the city as well. This raises their level cap, allowing you to continue to clear content.<br />Character dupes are used to Star them up, increasing their power. <br />They have individual equipment, which can be leveled and increased in power as well, much like the Neko girls themselves. You farm gear in the City.<br />Then there are Outfits, which are also levelable, increasing in stats with each level attained.</p>
<p>And then the primary focus of the game: Its combat. Sure, you could argue story is a primary focus, but after a certain point you&#8217;re going to find yourself lacking in story, but still engaging in combat every day.<br />Combat is turn-based, meaning you&#8217;ll select abilities, enemies will select abilities, and then you&#8217;ll go back and forth, beating each other off &#8211; er up, until a single side remains victorious. <br />Characters look good, abilities look good, animations look good. Honestly, the combat overall is pretty polished. It utilizes an elemental affinity system, where fire beats grass, grass beats water, and water beats fire in essence. <br />There really isn&#8217;t much complexity to it, which isn&#8217;t a negative. With how much is going on in this game, that&#8217;s a positive. You want something nice and easy to understand. <br />Most side-content is doable completely auto &#8211; idle &#8211; where main content &#8211; the story, requires full attention and understanding of game mechanics.</p>
<p>The Gacha element itself isn&#8217;t horrible: You&#8217;re guaranteed a max rarity unit after 80 pulls, with a 50/50 split, meaning if at 80 pulls you don&#8217;t get the limited banner character, you&#8217;ll obtain them with a 100% certainty after 80 additional pulls.<br />Right now you also receive a ton of free premium currency to pull with so if you were thinking of starting, this might be a good time to. They won&#8217;t be there forever.</p>
<p>I think Cat Fantasy can be a lotta fun. That fun admittedly, slowly decreased the more I played, as I was required &#8211; forced, rather, to continue to engage in activities I didn&#8217;t want to do, just to get to the point of the game where I could play.<br />And while they&#8217;re very generous in terms of pulls, the game also gets progressively less free to play friendly the further you progress through it.</p>
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				<span class="et_pb_image_wrap "><img loading="lazy" decoding="async" width="853" height="480" src="https://mygachahub.com/wp-content/uploads/2024/09/cat-fantasy3-min.jpg" alt="" title="cat-fantasy3-min" srcset="https://mygachahub.com/wp-content/uploads/2024/09/cat-fantasy3-min.jpg 853w, https://mygachahub.com/wp-content/uploads/2024/09/cat-fantasy3-min-300x169.jpg 300w, https://mygachahub.com/wp-content/uploads/2024/09/cat-fantasy3-min-768x432.jpg 768w" sizes="(max-width: 853px) 100vw, 853px" class="wp-image-1301" /></span>
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<p>Now let&#8217;s break down my rating.<br /><strong>Combat</strong> &#8211; 6/10. It&#8217;s similar to Reverse 1999, featuring cards with varying skills. It&#8217;s turn-based. And each character looks and feels good in combat. <br /><strong>Story</strong> &#8211; 3/10. I got bored pretty quickly, and it felt far too cluttered to really enjoy. Which seems to be a recurring theme in most Gacha games.<br /><strong>World</strong> &#8211; 2/10. There is no world to explore, limiting the control you have over your characters. <br /><strong>Graphics</strong> &#8211; 6/10. The characters looked good, not great, but better than a lot of releases in the last year. Abilities looked good, skins looked good.<br /><strong>Sound</strong> &#8211; 5/10. There were a few solid songs present, and voice acting was pretty good. But nothing really memorable, that stood out.<br /><span style="text-decoration: underline;"><strong>Overall</strong></span> &#8211; I&#8217;d give this 22 neko girls out of 50 neko girl litters &#8211; or 4.5 out of 10. Honestly not a bad game, but also not a game I&#8217;d play full-time.</p>
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		<title>Worst Gacha of All Time? Book of Yog</title>
		<link>https://mygachahub.com/worst-gacha-of-all-time-book-of-yog/</link>
		
		<dc:creator><![CDATA[Flaccid Stix]]></dc:creator>
		<pubDate>Sun, 31 Dec 2023 19:48:39 +0000</pubDate>
				<category><![CDATA[Worst Gacha Ever?]]></category>
		<guid isPermaLink="false">https://mygachahub.com/?p=615</guid>

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										<content:encoded><![CDATA[<p><div class="et_pb_section et_pb_section_2 et_section_regular" >
				
				
				
				
				
				
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				<div class="et_pb_text_inner"><p>Let me open with a unique scenario that I&#8217;m sure absolutely none of you can relate to: It&#8217;s late at night. You have no pants on.. because you&#8217;re in bed. Ready to sleep. Don&#8217;t make this weird. Browsing social media, when you see an advertisement for something that looks almost too good to be true.</p>
<p>In my case, it was for a a centaur Waifu. This isn&#8217;t something I ever realized existed. But am now aware it does. I&#8217;m not quite sure whether that&#8217;s the stuff of nightmares.. or fantasy. <br />I proceeded to download the game, install it, and readied myself to play the next morning. Eager, and filled with anticipation.</p>
<p>The next morning I wake up, boot up the game, grab the lotion.. for my hands. They get dry during the winter. And ready myself for an adventure unlike any other.</p></div>
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				<span class="et_pb_image_wrap "><img loading="lazy" decoding="async" width="726" height="1100" src="https://mygachahub.com/wp-content/uploads/2023/12/book-of-yog-render-min.jpg" alt="" title="book-of-yog-render-min" srcset="https://mygachahub.com/wp-content/uploads/2023/12/book-of-yog-render-min.jpg 726w, https://mygachahub.com/wp-content/uploads/2023/12/book-of-yog-render-min-198x300.jpg 198w, https://mygachahub.com/wp-content/uploads/2023/12/book-of-yog-render-min-676x1024.jpg 676w" sizes="(max-width: 726px) 100vw, 726px" class="wp-image-625" /></span>
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				<div class="et_pb_video_box"><iframe loading="lazy" title="New Player, New Journey | Book of Yog" width="1080" height="608" src="https://www.youtube.com/embed/Vzzn6EZ9Cyc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
				
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				<div class="et_pb_text_inner"><p>Book of Yog lures you in with a beautiful splash screen. You wake up on the battlefield to a beautiful, very damaged Waifu. Seconds later, you&#8217;re in a battle, and you&#8217;re introduced to some of the game mechanics, including, but not limited to: How your character automatically navigates the world on their own, how your character automatically engages enemies and battles on their own. This is a tutorial, most, if not all Gacha games force you into learning basic functions as if this is the first time you&#8217;ve ever played a video game before.<br />After completing the tutorial, obtaining your first story-summon, experiencing some of the story, you&#8217;ll find yourself greeted with the overworld map and all of the features that comprise the game: Ra&#8217;s Tower, the Workshop, Labyrinth, Rankings, the Cathedral, Altar, Guild and more. <br />Very few features are available to me at this point, however, as I do with every Gacha game, (1:54) I felt immediately compelled to investigate my characters&#8217; gear. We can&#8217;t go into battle without adequate weapons and armor. That&#8217;s suicide.</p>
<p>Every character has unique gear they can equip &#8211; weapons, armor, accessories. You can obtain gear via the main story, grinding certain instances. Gear, naturally, makes your character more powerful. But it isn&#8217;t the only way you obtain additional power. Along with gear, every character has their own unique skills. <br />Leveling skills makes clearing content much faster &#8211; and trust me, the first few hours might seem easy, but difficulty increases at quite the rapid rate beyond a certain point. Skills function differently for your character, and the Waifu&#8217;s you recruit over the course of the game. Waifu skills are set. They can&#8217;t be customized, only upgraded in power. <br />Your personal character has entire skill trees that you&#8217;re required to select between. Trees that increase your raw power, alter abilities. This adds a layer of depth I didn&#8217;t expect to see, but also doesn&#8217;t provide much &#8211; if any benefit &#8211; since the AI is absolutely atrocious and doesn&#8217;t use abilities.</p>
<p>Allow me to explain.</p></div>
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				<span class="et_pb_image_wrap "><img loading="lazy" decoding="async" width="853" height="480" src="https://mygachahub.com/wp-content/uploads/2023/12/book-of-yog1-min.jpg" alt="" title="book-of-yog1-min" srcset="https://mygachahub.com/wp-content/uploads/2023/12/book-of-yog1-min.jpg 853w, https://mygachahub.com/wp-content/uploads/2023/12/book-of-yog1-min-300x169.jpg 300w, https://mygachahub.com/wp-content/uploads/2023/12/book-of-yog1-min-768x432.jpg 768w" sizes="(max-width: 853px) 100vw, 853px" class="wp-image-621" /></span>
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				<div class="et_pb_text_inner"><p>Upon gaining my freedom from the tyrannical tutorial, I opted to attempt some of the game modes, beginning with Ra&#8217;s Tower. This is one of those &#8220;endless floor&#8221; modes where every floor gets progressively more difficult than the last, rewarding you for every floor you complete.<br />It&#8217;s also where you farm for materials to upgrade the levels of your characters. The entire tower is auto, including initiating the next floor, meaning you can set and forget it &#8211; coming back later to see just how far you&#8217;ve come.<br />The combat &#8211; both in Ra&#8217;s Tower, both in the world itself, is auto. You field a group of characters comprised of the Waifu&#8217;s you obtained through summoning, your male hero, and let the AI control the movement of your character for you.<br />The world is void of life, uninspired. There exist waves of enemies to fight, and treasure chests to loot. You&#8217;ll engage enemies without provocation, and completely bypass treasure found out in the field. This requires you pay some attention to the game, lest you miss the juicy rewards. Which often aren&#8217;t really anything worth physically engaging with the game for.<br />While fighting enemies, you&#8217;ll quickly realize that your character spams a single skill. In this instance, it was his auto-slash. Investing into additional abilities felt completely pointless since the AI &#8211; which you&#8217;re pretty much forced into allowing to play for you, has no understanding of ability cycling. You can manually use your own abilities, but that requires you play the game and none of us want to do that.<br />It defeats the purpose of playing an idle RPG.<br />Abilities don&#8217;t look too bad. They lack any real impact, feel weightless. You just see some flashy effects being thrown out for a few seconds, watch your character repeatedly slash. After defeating waves of enemies, you&#8217;ll encounter a boss monster that you eliminate faster than the trash monsters leading up to him.<br />I found this to be very unbalanced and it made the game feel underwhelming. There was no concern for my survival. Boss monsters wouldn&#8217;t be able to kill me &#8211; not out in the field anyway. They could in Ra&#8217;s Tower after a few dozen floors.</p></div>
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				<span class="et_pb_image_wrap "><img loading="lazy" decoding="async" width="853" height="480" src="https://mygachahub.com/wp-content/uploads/2023/12/book-of-yog2-min.jpg" alt="" title="book-of-yog2-min" srcset="https://mygachahub.com/wp-content/uploads/2023/12/book-of-yog2-min.jpg 853w, https://mygachahub.com/wp-content/uploads/2023/12/book-of-yog2-min-300x169.jpg 300w, https://mygachahub.com/wp-content/uploads/2023/12/book-of-yog2-min-768x432.jpg 768w" sizes="(max-width: 853px) 100vw, 853px" class="wp-image-618" /></span>
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				<div class="et_pb_text_inner"><p>After playing for about an hour I decided it was time for me to investigate the Waifu&#8217;s. I was sold on the game after witnessing the incredible Centaur Waifu after all, and I did not leave unimpressed.<br />The max rarity Waifu&#8217;s all looked absolutely stunning. Every single one of them looked at least as high quality as Genshin &#8211; or Punishing Gray Raven. Yet as soon as you drop beyond max rarity, you begin to notice their lack of originality &#8211; or care. The lowest rarity units weren&#8217;t even animated. Rather, they decided to leave them unshaded, barely colored, 2-dimensional, flat images.<br />Although they did have their own unique charm about them. Kinda reminded me a little of the old He-Man cartoon. Or Gargoyles. You can tell where the bulk of their funding went, though.</p>
<p>While the bulk of Book of Yog is comprised of auto-combat in various different game modes, the story is only progressed through the main field. You&#8217;ll navigate through different segregated zones, and after a time, see a very poorly written, poorly translated scene featuring the main cast of characters.<br />This typically results in a boss encounter that is even weaker than the boss monsters found outside of the story, which left me wondering why on earth combat was a feature when A.) You don&#8217;t utilize it yourself and B.) There is no threat, no urgency, absolutely no challenge at all? <br />You could enjoy the game just as much without the combat, and would probably save you time.</p>
<p>I played the game for another couple hours &#8211; and I say &#8220;played the game&#8221; but what I really mean is I let the AI play the game for me, and I made it to the Outfit store. Some of these outfits looked even better than the base models of the characters.<br />I probably spent too much time in there &#8211; but I couldn&#8217;t pry my eyes off of what was available. If I had money to spare, I would&#8217;ve invested the hundreds of dollars it would&#8217;ve cost me to obtain each and every single one of them. Although I wasn&#8217;t really very lucky, and never obtained any decent Waifu&#8217;s in my time playing.<br />I spent a ton of time pulling for characters and kept getting trash &#8211; that looked pretty hot, but were little to no help at all. </p></div>
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				<span class="et_pb_image_wrap "><img loading="lazy" decoding="async" width="853" height="480" src="https://mygachahub.com/wp-content/uploads/2023/12/book-of-yog3-min.jpg" alt="" title="book-of-yog3-min" srcset="https://mygachahub.com/wp-content/uploads/2023/12/book-of-yog3-min.jpg 853w, https://mygachahub.com/wp-content/uploads/2023/12/book-of-yog3-min-300x169.jpg 300w, https://mygachahub.com/wp-content/uploads/2023/12/book-of-yog3-min-768x432.jpg 768w" sizes="(max-width: 853px) 100vw, 853px" class="wp-image-619" /></span>
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				<div class="et_pb_text_inner"><p>After ending stream the first day of playing, I decided I was interested enough to warrant additional playing in my spare time. So I logged in the next day and&#8230; spent minutes trying to close out of unnecessary windows that cluttered my screen and obscured the game.<br />I spent more time clearing Ra&#8217;s Tower, I hit over floor 100. I pushed further through the story. I leveled and upgraded my characters. I realized I unlocked a feature called the Foggy Coast, which allowed for me to challenge incredibly powerful boss monsters. These weren&#8217;t the normal trash you find out in the world, in the story.<br />These things beat me faster than I used to beat my meat as a teenager. Suffice it to say I didn&#8217;t stay in there long. <br />The Labyrinth, however, was a very fun game mode. You moved through numerous rooms, with each room providing power ups, new skills. This was a manual game mode with no auto-play at all. I think I spent about 45 minutes in here straight &#8211; it was genuinely entertaining. <br />After 3 days of not playing the game, finally being able to play left me with a sense of joy. If only the game outside of this mode triggered the same emotional response from me.</p>
<p>Sadly, that&#8217;s Book of Yog.<br />I wish there was more I could say about it. At the end of the day, it&#8217;s an idle RPG, so you have to go into this with the expectation that you should have no expectations. <br />The story was horrible. The combat could be fun, but the weightless effects felt jarring, the AI using a single ability felt inhibiting, and abilities lacked variety in terms of effects.<br />There wasn&#8217;t a whole lot to do. The Waifu&#8217;s looked good, but were impossible to obtain. The difficulty increased far too rapidly, requiring you let the game auto-play for you for days before coming back and continuing.</p>
<p>All in all, I didn&#8217;t have fun. And the centaur Waifu wasn&#8217;t reason enough to warrant a long-term stay in-game.</p></div>
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